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Industry analyst firm CCS Insight has published a report stating the amount of AR and VR devices sold will rise from 2.5 million this year, to a whopping 24 million in 2018.

It forecasts that the market will be worth more than $4 billion.

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Given the impending popularity, Developers who will be interested in developing games for VR will need to be looking into the following challenges in order to ensure that their games are thoroughly enjoyed by the players:

  • Head Tracking: Movements of the camera not following the movements of the player’s head closely enough;
  • Low frame rate: Game appears to be jerky;
  • High latency: Inputs from the player are not instantly executed in-game;
  • Binocular parallax: Distance between the two superposed images is less than the distance between the player’s eyes;
  • Lens distortion: Counteracts the physical distortion of the glass lenses in the head-mounted-displays, yielding a wide field of view, without a visibly distorted image.

Tips:  Now is definitely the time to invest into VR R&D, while seeking the input of video game professionals to ease the identification of potential troublesome features.